Beiträge von benjamin.pegrisch

    Hello Leute

    ich bin auf der Suche nach einem Fendt 1050 der auch einwandfrei funktioniert. Leider ist so viel Müll im Netz zu finden..

    Anforderungen:

    -Log Clean
    -CP-Tauglich
    -keine Uralt-Versionen á la Fendt1050 Grip, 1050 Turbo etc
    -nicht den aktuellen von FSMODS, da dieser ja an der Haube so eckig und künstlich ausschaut....

    Hat wer einen bzw einen Tipp?

    Danke
    Grüße

    So habe bei der Kernstadt jetzt mal in der Klee.LUA den Parameter verändert, danach sahs so aus:

    Spoiler anzeigen


    -- copyright by sirrobin & modeleicher 08.02.2013


    -- frei verwendbar - keine erlaubnis nötig | free for use - no permission needed.
    -- Modifikationen und erneutes hochladen nicht erlaubt | for modifications and reupload no permission.
    --
    -- Hinweis: das kopieren von Sourcecode ist strafbar nach UrhG §2.1


    print("register fruit type: klee");
    local kleehudFile = Utils.getFilename("map/scripts/HUD/kleeHud.png", g_currentModDirectory);
    -- (string name, bool needsSeeding, bool allowsSeeding, bool useSeedingWidth, float directionSnapAngle, int minHarvestingGrowthState, int maxHarvestingGrowthState, int cutState, bool allowsPartialGrowthState, float pricePerLiter, float literPerSqm, float seedUsagePerSqm, bool partOfEconomy, string hudOverlayFilename, float4 fruitMapColor)
    -- FruitUtil.registerFruitType("klee", g_i18n:getText("klee"), true, true, false, 0, 4, 6, 8, false, 0.09, 4, 0.1, true, kleehudFile, kleehudFile, {0.8824, 0.5686, 1, 1});
    FruitUtil.registerFruitType("klee", g_i18n:getText("klee"), false, true, false, 0, 4, 6, 1, false, 0.09, 4, 0.1, true, kleehudFile, kleehudFile, {0.8824, 0.5686, 1, 1});


    FruitUtil.registerFruitTypeWindrow(FruitUtil.FRUITTYPE_KLEE, "klee_windrow", g_i18n:getText("klee_windrow"), 0.04, 5, true, kleehudFile);


    FruitUtil.registerFruitTypeWindrowForageWagonConversion(FruitUtil.FRUITTYPE_KLEE, FruitUtil.FRUITTYPE_GRASS);


    local origSowingMachineLoad = SowingMachine.load;
    local orig TrailerLoad = Trailer.load;


    SowingMachine.load = function (self, xmlFile)
    if origSowingMachineLoad ~= nil then
    origSowingMachineLoad(self, xmlFile);
    end;
    for k,v in pairs(self.seeds) do
    fruitTypeDesc = FruitUtil.fruitTypes["wheat"]; -- selectedSeedFruitType = "wheat" etc..
    if v == fruitTypeDesc.index then
    table.insert(self.seeds, FruitUtil.fruitTypes["klee"].index);
    end;
    end;
    end;

    Leider kein Erfolg Klee wächst auch nach mehreren ingame Tagen nicht nach ;(

    Hallo.

    Ich spiele die Kernstadt LS 15: Kernstadt2015 edition Alf v 1.3 Final 4fach Maps Mod für Landwirtschafts Simulator 15
    | modhoster.de
    und sie ist meine absolute Lieblingsmap.

    Leider macht sie was Klee und Luzerne anbelangt Mucken. Die beiden Fruchtarten sind bereits standartmäßig auf der Map verbaut.
    Ich habe den aktuellsten MULTIMOWING drinn sowie MULTIFRUIT.

    Ich kann Klee sowie Luzerne auch problemlos anbauen! Es wächst auch alles richtig schön....

    Aber dann:

    1) Nur Klee lässt sich mit Mähwerken mähen, Bei Luzerne mäht er zwar legt aber keine Schwad ab

    2) Egal ob ich Klee oder Luzerne mähe (bzw den Klee weil ja bei mir ne Schwad da ist welche in den Silo fahre) wächst nix von beiden nach (sollte ja..) Bleibt dann bis zum Umreissen im gemähten Zustand.

    Hier meine LOG:

    Spoiler anzeigen


    GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz
    Memory: 4001 MB
    OS: Windows NT 6.1 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 630M/PCIe/SSE2
    Version: 4.5.0 NVIDIA 353.62
    Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Medium (auto)
    View Distance Factor: 1.000000
    Shadow Quality: 1.000000
    Skip Mipmaps: 1
    LOD Distance Factor: 1.000000
    Terrain LOD Distance Factor: 1.000000
    Foliage View Distance Factor: 1.000000
    Volume Mesh Tessellation Factor: 1.000000
    Tyre Tracks Segments Factor: 1.000000
    Farming Simulator 15
    Version: 1.3.0.1 1.3RC1
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: AAA_UniversalProcessKit
    Load mod: Amazone_EDX6000_2C
    Load mod: AnimationMapTrigger
    Load mod: APND_7
    Load mod: Bankofhagenstedt
    Load mod: BourgaultIAD_5
    Load mod: Einachstankhaenger
    Load mod: Fliegl4AK
    Load mod: Fliegl_Animal_Trailer_Pack
    Load mod: Fliegl_ASW_381
    Load mod: FrontLoaderShovel
    Load mod: FS15_BaleCounter
    Load mod: FS15_Fendt_1050
    Load mod: FS15_flieglDPW180
    Load mod: FS15_Goeweil_Set
    Load mod: FS15_StollFrontLoaderFZ_1_2
    Load mod: Glance
    Load mod: GuelleMistMod
    Load mod: JohnDeere8530_V2
    Load mod: JoskinSilospace2245Standard
    Load mod: KernstadtFinal
    Load mod: lexion780_Cat
    Load mod: lexion780_Century_Edition
    Load mod: lexion_100
    Load mod: LS15_CasePumacvx240_v1
    Load mod: LS15_PonsseScorpion_v1_2
    Load mod: LS15_Stoll_ProfiLine_FZ80_1_JD6810
    Load mod: LS15_Stoll_ProfiLine_FZ80_CaseIH_1
    Load mod: Mammut_LogFork_V1_2
    Load mod: MB3D_JohnDeere6810
    Load mod: Miet_Mod_LS15
    Load mod: MultiOverlay
    Load mod: NH1090Cutters
    Load mod: NHCR1090DE
    Load mod: Pack_Robert_Bale_Fork_FraBel_Ls_Modding_FS15
    Load mod: PlaceableHeaps
    Load mod: Removehaze
    Load mod: suerMagnetitWeightsG
    Load mod: Vaderstad_Rapid_A900SF
    Load mod: Vila_VibroCultivador_12m_Clean
    Load mod: Vila_VibroCultivador_14m_Clean
    Load mod: VWTransporter1972service
    Load mod: WaterMilkZunhammer
    Load mod: zzzAutoCombine
    Load mod: zzzAutoTractor
    Load mod: ZZZ_baleExtension
    Load mod: ZZZ_ChoppedStraw
    Load mod: ZZZ_courseplay
    Load mod: ZZZ_fastForward
    Load mod: ZZZ_FuelAdjust
    Load mod: ZZZ_MHsiloTransporte
    Load mod: ZZZ_multiFruit
    Load mod: ZZZ_multiFruitModule_Standard
    Load mod: ZZZ_multiMowing
    Register vehicle type: Amazone_EDX6000_2C.amazone
    Register vehicle type: APND_7.APND 7
    Script loaded: Bankofhagenstedt Version 2.032 - Copyright (c) MX11
    Register vehicle type: BourgaultIAD_5.BourgaultIAD600
    Register vehicle type: Einachstankhaenger.Benzw115Anhaenger
    Register vehicle type: Fliegl_Animal_Trailer_Pack.FlieglAT
    Register vehicle type: FS15_Fendt_1050.Fendt1050
    Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_180_MW_Edition
    Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_MW_Edition
    Script loaded: Glance.lua (v2.3.5)
    Register vehicle type: JohnDeere8530_V2.JD8530
    *** ChoppedStraw fruittypes registered!
    Script WaterMod v3.1.5 by Marhu loaded! Support on Marhu.net - HOME
    register fruit type: Klee_clover
    register fruit type: Luzerne
    [MultiFruitUtil] Register fruit type: klee
    [MultiFruitUtil] Register fruit type: klee_windrow
    [MultiFruitUtil] Register fruit type: luzerne
    [MultiFruitUtil] Register fruit type: luzerne_windrow
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: lexion780_Cat.claasLexion780TT
    Register vehicle type: lexion780_Cat.claasVario1200
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: lexion780_Century_Edition.claasLexion780TT
    Register vehicle type: lexion780_Century_Edition.claasVario1200
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: lexion_100.claasLexion780TT
    Register vehicle type: lexion_100.claasVario1200
    Register vehicle type: LS15_CasePumacvx240_v1.Case_Puma240
    Register vehicle type: LS15_PonsseScorpion_v1_2.ponsseScorpion
    Register vehicle type: LS15_Stoll_ProfiLine_FZ80_1_JD6810.attachableFrontloader
    Register vehicle type: LS15_Stoll_ProfiLine_FZ80_CaseIH_1.attachableFrontloader
    Register vehicle type: NHCR1090DE.NHCR1090
    Register vehicle type: Pack_Robert_Bale_Fork_FraBel_Ls_Modding_FS15.robert
    Register vehicle type: Vaderstad_Rapid_A900SF.RapidA900SF
    Register vehicle type: VWTransporter1972service.vwt2bpritsche
    Register vehicle type: WaterMilkZunhammer.MilkTrailer
    AutoSteeringEngine initialized
    BaleExtension V2.2 (by upsidedown) registering C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_baleExtension/bales/roundbaleGrass_w112_d130.i3d
    ### Courseplay: initialized 38/38 files (v4.01.0109)
    ******************************************* WARNING *******************************************
    * You are using a development version of Courseplay, which may and will contain errors, bugs, *
    * mistakes and unfinished code. Chances are your computer will explode when using it. Twice. *
    * If you have no idea what "beta", "alpha", or "developer" means and entails, remove this *
    * version of Courseplay immediately. The Courseplay team will not take any responsibility for *
    * crop destroyed, savegames deleted or baby pandas killed. *
    ***********************************************************************************************
    ### Courseplay: installed into 29 vehicles
    data/cameraPath01.i3d (0.71 ms)
    data/cameraPath02.i3d (0.34 ms)
    data/cameraPath03.i3d (0.28 ms)
    data/sky/sky_day_night.i3d (6.76 ms)
    data/sky/rain.i3d (1.35 ms)
    data/sky/hail.i3d (0.83 ms)
    data/sky/dust.i3d (0.68 ms)
    Kernstadt: Register Fill type: Schwein, Rind, Masthuhn,
    Kernstadt: Register Fill type: Schwein, Rind, Masthuhn,
    Warning: 3D stereo sound files are not supported. Convert 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//KernstadtFinal/map/Import/models/buildings/Huehnermast/sounds/chicken_ambiente.wav' to mono.
    Warning: 3D stereo sound files are not supported. Convert 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//KernstadtFinal/map/Import/models/buildings/Huehnermast/sounds/chicken_ambiente.wav' to mono.
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//KernstadtFinal/map/map01.i3d (17673.86 ms)
    Script WoolPaletteCollector v2.2.1b by Marhu created id 163349! Support on Marhu.net - HOME
    -- registering bale counter specialization
    adding bale counter to baler
    ** Glance found KernstadtFinal.g_SchweineDaten
    ---loading MultiOverlay Hud v1.3 (by HappyLooser)---
    --- loading AutoCombine v4.01 by mogli ---
    AutoCombine was inserted on lexion_100.claasLexion780TT
    AutoCombine was inserted on combine_animated
    AutoCombine was inserted on combine_animated_crawler
    AutoCombine was inserted on lexion780_Cat.claasLexion780TT
    AutoCombine was inserted on lexion780_Century_Edition.claasLexion780TT
    AutoCombine was inserted on NHCR1090DE.NHCR1090
    AutoCombine was inserted on combine_cylindered
    AutoCombine was inserted on combine
    AutoCombine was inserted on selfPropelledPotatoHarvester
    --- loading AutoTractor v2.0 by mogli ---
    AutoTractor was inserted on selfPropelledSprayer
    AutoTractor was inserted on tractor
    AutoTractor was inserted on woodHarvester
    AutoTractor was inserted on FS15_Fendt_1050.Fendt1050
    AutoTractor was inserted on JohnDeere8530_V2.JD8530
    AutoTractor was inserted on tractor_articulatedAxis
    AutoTractor was inserted on LS15_CasePumacvx240_v1.Case_Puma240
    AutoTractor was inserted on tractor_crawler
    AutoTractor was inserted on LS15_PonsseScorpion_v1_2.ponsseScorpion
    AutoTractor was inserted on ridingMower
    AutoTractor was inserted on tractor_foldable
    AutoTractor was inserted on telehandler
    AutoTractor was inserted on selfPropelledMower
    AutoTractor was inserted on forwarder
    AutoTractor was inserted on frontloader
    *** ChoppedStraw v15.0.03 specialization loading ***
    ## Courseplay: setting up signs
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/normal.i3d (0.72 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/cross.i3d (0.91 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/wait.i3d (1.61 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/start.i3d (1.61 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/stop.i3d (1.24 ms)
    ## Courseplay: setting up fields (basic)
    ## Courseplay: loading settings from "courseplay.xml"
    ## Courseplay: setting up hud
    ## Courseplay: setting up debug channels
    ## Courseplay: setting up globalInfoText
    ## Courseplay: loading courses and folders from "courseplay.xml"
    --- fast Forward Mod V1.3 loaded --- (by upsidedown)
    --- loading addMultiFruit mod V3.0 --- (by upsidedown)
    --- loading multiFruit Module: C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
    --- loading multiMowing mod V3.1 --- (by upsidedown)
    Disabled withering for: wheat, barley, rape, maize, sugarBeet
    Stones eingefuegt by Modding Welt
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//MB3D_JohnDeere6810/JohnDeere6810.i3d (1344.42 ms)
    dataS2/character/player/player.i3d (605.67 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//suerMagnetitWeightsG/suerSM1500.i3d (88.84 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//APND_7/APND_7.i3d (129.70 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Vaderstad_Rapid_A900SF/vaederstadRapidA600SF.i3d (322.10 ms)
    data/vehicles/particleAnimations/vaederstad/vaederstadRapidA600S.i3d (3.14 ms)
    \______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130
    \______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130
    \______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130
    \______ Bale registered: BALETYPE_LUZERNE_112_130 -> BALETYPE_GRASS_112_130
    \______ Bale registered: BALETYPE_LUZERNE_WINDROW_112_130 -> BALETYPE_GRASS_WINDROW_112_130
    \______ Bale registered: BALETYPE_KLEE_112_130 -> BALETYPE_GRASS_112_130
    \______ Bale registered: BALETYPE_KLEE_WINDROW_112_130 -> BALETYPE_GRASS_WINDROW_112_130
    data/vehicles/trailers/amazone/amazoneZGB8200.i3d (17.18 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//NHCR1090DE/newHollandCR1090.i3d (686.59 ms)
    Warning: 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//NHCR1090DE/NHCR1090.xml' has invalid fillType 'sunflower'.
    Warning: 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//NHCR1090DE/NHCR1090.xml' has invalid fillType 'oat'.
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.i3d (0.45 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//NH1090Cutters/caseIH3162.i3d (117.95 ms)
    Invalid fruittype 'oat' in 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//NH1090Cutters/newHollandDraper45.xml'
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//FS15_Fendt_1050/Fendt1050.i3d (1002.04 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//VWTransporter1972service/vwt2bpritscheuni.i3d (1079.42 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Einachstankhaenger/Benzw115Anhaenger.i3d (282.88 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//BourgaultIAD_5/iad600.i3d (333.96 ms)
    Warning: 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//BourgaultIAD_5/BourgaultIAD.xml' has invalid seedFruitType 'oat'.
    Warning: 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//BourgaultIAD_5/BourgaultIAD.xml' has invalid seedFruitType 'sunflower'.
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//suerMagnetitWeightsG/suerSM2400.i3d (0.65 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Mammut_LogFork_V1_2/stollToolLogFork.i3d (90.38 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//LS15_Stoll_ProfiLine_FZ80_1_JD6810/stollFrontLoaderFZ.i3d (78.97 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//LS15_Stoll_ProfiLine_FZ80_CaseIH_1/stollFrontLoaderFZ.i3d (71.29 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//LS15_CasePumacvx240_v1/caseIHPuma240.i3d (622.90 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//JohnDeere8530_V2/JohnDeere8530.i3d (696.87 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Fliegl_ASW_381/FlieglASW381.i3d (116.06 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Vila_VibroCultivador_12m_Clean/vibrocultivador12m.i3d (300.62 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Vila_VibroCultivador_14m_Clean/vibrocultivador14m.i3d (309.07 ms)
    data/vehicles/trailers/kroeger/kroegerHKD302.i3d (24.24 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//FrontLoaderShovel/wheelLoaderShovel.i3d (24.50 ms)
    data/vehicles/trailers/waterTrailer/waterTrailer.i3d (19.85 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//lexion780_Cat/claasLexion780TT.i3d (868.32 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//lexion780_Cat/claasVario1200.i3d (79.89 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//lexion780_Cat/claasConspeed12_75FC.i3d (140.46 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Amazone_EDX6000_2C/Amazone_EDX6000_2C.i3d (545.09 ms)
    data/vehicles/particleAnimations/vaederstad/vaederstadTempoF8.i3d (25.96 ms)
    Warning: 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Amazone_EDX6000_2C/Amazone_EDX6000_2C.xml' has invalid seedFruitType 'soybean'.
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Fliegl4AK/fliegl4AK.i3d (479.96 ms)
    Warning: 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Fliegl4AK/fliegl4AK.xml' has invalid fillType 'oat'.
    Warning: 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Fliegl4AK/fliegl4AK.xml' has invalid fillType 'sunflower'.
    Warning: 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//Fliegl4AK/fliegl4AK.xml' has invalid fillType 'compost'.
    dataS/character/player/playerCCT.i3d (14.69 ms)
    data/firstPerson/chainsaws/jonsered/jonsered2252.i3d (275.31 ms)


    Kann mir jemand helfen? Oder jemand mal über die Map drüber schauen was da schief geht?


    Herzlichen Dank im Voraus.


    MFG Benjamin

    Danke hat funktioniert...

    Habe noch ein Problem:

    Das ausgebaute Dreieck habe ich ausgebaut aus dem Mähwerk, leider ist da noch eine Colli drann. ich möchte sie nicht löschen sondern nur anpassen. Wie könnte ich die ändern?

    Scripting ok, GE ok, andere Programme wie BLENDER OD MAYA kann ich leider nicht...


    Danke

    XML:


    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="mower_animated">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
    <en>Krone_EasyCut</en>
    <de>Krone_EasyCut</de>
    </name>
    <typeDesc>$l10n_TypeDesc_Mower</typeDesc>
    <filename>Krone_EasyCut.i3d</filename>


    <size width="2" length="2" />


    <inputAttacherJoints>
    <inputAttacherJoint index="0>0|0" jointType="implement" topReferenceNode="0>0|1" rotLimitScale="0 0 0" transLimitScale="0 0 0" upperRotationOffset="3" lowerRotationOffset="0" lowerDistanceToGround="0.86" upperDistanceToGround="0.86" />
    </inputAttacherJoints>


    <dynamicMountAttacher index="0>" />

    <isDefaultLowered value="false"/>


    <washable dirtDuration="90" washDuration="1" workMultiplier="4" />


    <components count="1">
    <component1 centerOfMass="0 0.55 -0.3" solverIterationCount="4" />
    </components>


    <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>


    Edit: Ich stell hier mal nen Link rein von meinem Mini-Mod

    hallo

    Habe für einen modbau das frontdreieck vom originalen Kuhn frontmähwerk ausgebaut um nur das Dreieck ohne Funktion zu haben.

    Läuft auch fehlerfrei allerdings wenn ich es senken will senkt er nur das (nicht vorhandene) mähwerk aber nicht
    die fronthydraulik mit dem Dreieck.

    Glaube ich hab da beim bereinigen der XML eine Zeile zuviel gelöscht.
    Was muss ich eintragen um das Dreieck mitsamt fronthydraulik senken zu können?

    Bitte um Hilfe
    LG

    He Tom.

    Danke hab mal deinen flagshader eingesetzt, ist aber genau der selbe Effekt wie der normale vehicleShader.

    Trotzdem Danke.

    Sollte dieses Ding mal fehlerfrei laufen, mach i nen Feiertag. Das ding kostet mich mindestens 1 Stossgebet pro 30 min.

    SOLLTE es was werden (was ich eher nicht glaube, mal schauen wie weit mir hier geholfen werden kann) bleibt der Mod natürlich privat bei mir.
    In dem Falle werde ich aber sicherlich Fruktor mal anschreiben ob ich dieses Werk dann hochladen darf, natürlich direkt Download (will mich nicht bereichern) und mit den Credits von ihm und des gesamten ehem.Eifok-Teams.

    Mal schauen in erster Linie ists privat und es muss ja erst mal Laufen... ;(


    Hab mich im Netz noch mal umgesehen und da hat doch wer schon eins reingestellt oder täusch i mich? Wenn ich auf den Downloadbutton drücke komme ich auf ne Seite wo i nirgends das Pack zu DL finde :search:Poettinger X8 Collector - Mowers - Implements & Tools - LS 2013 MODS - LS 2015 MODS - FS 15 MODS DOWNLOAD

    Hello Leute.

    Ich habe heute (zum Ersten Mal!) mich mit dem Konvertieren von Mods auseinandergesetzt. Ursprünglich weil mir einfach das Pöttinger X8 vom ehem. Eifok-Team so fehlt.
    Nach 2 Stunden Recherche im Netz zum Thema konvertieren hab ich mal angefangen mit Version ändern und die aktuellen Shader gegen die vom 13er asuzutauschen.

    Jetzt ist halt der Punkt wo mein (minimales) Wissen zu Ende ist und ich glaube mich dabei vermutlich ordentlich übernommen zu haben.

    Also ins Spiel hab ichs gebracht, ist auch kaufbar. allerdings spuckt die Log doch den ein oder anderen Fehler wo ich einfach nicht weiter weis.

    Hier mal die LOG:

    Spoiler anzeigen


    GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz
    Memory: 4001 MB
    OS: Windows NT 6.1 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 630M/PCIe/SSE2
    Version: 4.5.0 NVIDIA 353.62
    Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Medium (auto)
    View Distance Factor: 1.000000
    Shadow Quality: 1.000000
    Skip Mipmaps: 1
    LOD Distance Factor: 1.000000
    Terrain LOD Distance Factor: 1.000000
    Foliage View Distance Factor: 1.000000
    Volume Mesh Tessellation Factor: 1.000000
    Tyre Tracks Segments Factor: 1.000000
    Farming Simulator 15
    Version: 1.3.0.1 1.3RC1
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: AAA_UniversalProcessKit
    Load mod: AnimationMapTrigger
    Load mod: APND_7
    Load mod: Bankofhagenstedt
    Load mod: BourgaultIAD_5
    Load mod: Einachstankhaenger
    Load mod: Fliegl_ASW_381
    Load mod: FrontLoaderShovel
    Load mod: FS15_BaleCounter
    Load mod: FS15_Fendt_1050
    Load mod: FS15_flieglDPW180
    Load mod: FS15_Goeweil_Set
    Load mod: FS15_StollFrontLoaderFZ_1_2
    Load mod: GuelleMistMod
    Load mod: Horsch_Titan_38_UW_Highline
    Load mod: Inspector_V24
    Load mod: JohnDeere8530_V2
    Load mod: JoskinSilospace2245Standard
    Load mod: KernstadtFinal
    Load mod: lexion780_Cat
    Load mod: lexion_100
    Load mod: LS15_CasePumacvx240_v1
    Load mod: LS15_PonsseScorpion_v1_2
    Load mod: LS15_Stoll_ProfiLine_FZ80_1_JD6810
    Load mod: LS15_Stoll_ProfiLine_FZ80_CaseIH_1
    Load mod: Mammut_LogFork_V1_2
    Load mod: MB3D_JohnDeere6810
    Load mod: Miet_Mod_LS15
    Load mod: MultiOverlay
    Load mod: NH1090Cutters
    Load mod: NHCR1090DE
    Load mod: Pack_Robert_Bale_Fork_FraBel_Ls_Modding_FS15
    Load mod: PlaceableHeaps
    Load mod: placeable_strawPowerPlant
    Load mod: PoettingerX8
    Warning: Missing l10n for button POETX_TURNONOFF in PoettingerX8
    Warning: Missing l10n for button POETX_COLLECTOR in PoettingerX8
    Warning: Missing l10n for button POETX_TRANSPORT in PoettingerX8
    Warning: Missing l10n for button POETX_SELECT in PoettingerX8
    Warning: Missing l10n for button POETX_HUD in PoettingerX8
    Warning: Missing l10n for button POETX_FRONT in PoettingerX8
    Warning: Missing l10n for button POETX_LEFT in PoettingerX8
    Warning: Missing l10n for button POETX_RIGHT in PoettingerX8
    Load mod: ReformM12
    Load mod: Removehaze
    Load mod: suerMagnetitWeightsG
    Load mod: Vaderstad_Rapid_A900SF
    Load mod: VWTransporter1972service
    Load mod: zzzAutoCombine
    Load mod: ZZZ_advancedFillAutoAimTargetNode
    Load mod: ZZZ_baleExtension
    Load mod: ZZZ_ChoppedStraw
    Load mod: ZZZ_courseplay
    Load mod: ZZZ_fastForward
    Load mod: ZZZ_FuelAdjust
    Load mod: ZZZ_MHsiloTransporte
    Load mod: ZZZ_multiFruit
    Load mod: ZZZ_multiFruitModule_Standard
    Load mod: ZZZ_multiMowing
    Register vehicle type: APND_7.APND 7
    Script loaded: Bankofhagenstedt Version 2.032 - Copyright (c) MX11
    Register vehicle type: BourgaultIAD_5.BourgaultIAD600
    Register vehicle type: Einachstankhaenger.Benzw115Anhaenger
    Register vehicle type: FS15_Fendt_1050.Fendt1050
    Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_180_MW_Edition
    Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_MW_Edition
    Register vehicle type: Horsch_Titan_38_UW_Highline.augerWagon
    Register vehicle type: JohnDeere8530_V2.JD8530
    *** ChoppedStraw fruittypes registered!
    Script WaterMod v3.1.5 by Marhu loaded! Support on Marhu.net - HOME
    register fruit type: Klee_clover
    register fruit type: Luzerne
    [MultiFruitUtil] Register fruit type: klee
    [MultiFruitUtil] Register fruit type: klee_windrow
    [MultiFruitUtil] Register fruit type: luzerne
    [MultiFruitUtil] Register fruit type: luzerne_windrow
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: lexion780_Cat.claasLexion780TT
    Register vehicle type: lexion780_Cat.claasVario1200
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: lexion_100.claasLexion780TT
    Register vehicle type: lexion_100.claasVario1200
    Register vehicle type: LS15_CasePumacvx240_v1.Case_Puma240
    Register vehicle type: LS15_PonsseScorpion_v1_2.ponsseScorpion
    Register vehicle type: LS15_Stoll_ProfiLine_FZ80_1_JD6810.attachableFrontloader
    Register vehicle type: LS15_Stoll_ProfiLine_FZ80_CaseIH_1.attachableFrontloader
    Register vehicle type: NHCR1090DE.NHCR1090
    Register vehicle type: Pack_Robert_Bale_Fork_FraBel_Ls_Modding_FS15.robert
    specialization beleuchtung v3 by Sven777b
    Register vehicle type: PoettingerX8.PoettingerX8
    Register vehicle type: ReformM12.kuhnGA4521GM
    Register vehicle type: Vaderstad_Rapid_A900SF.RapidA900SF
    Register vehicle type: VWTransporter1972service.vwt2bpritsche
    BaleExtension V2.2 (by upsidedown) registering C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_baleExtension/bales/roundbaleGrass_w112_d130.i3d
    ### Courseplay: initialized 38/38 files (v4.01.0109)
    ******************************************* WARNING *******************************************
    * You are using a development version of Courseplay, which may and will contain errors, bugs, *
    * mistakes and unfinished code. Chances are your computer will explode when using it. Twice. *
    * If you have no idea what "beta", "alpha", or "developer" means and entails, remove this *
    * version of Courseplay immediately. The Courseplay team will not take any responsibility for *
    * crop destroyed, savegames deleted or baby pandas killed. *
    ***********************************************************************************************
    ### Courseplay: installed into 28 vehicles
    data/cameraPath01.i3d (0.58 ms)
    data/cameraPath02.i3d (0.43 ms)
    data/cameraPath03.i3d (0.38 ms)
    data/sky/sky_day_night.i3d (9.68 ms)
    data/sky/rain.i3d (2.22 ms)
    data/sky/hail.i3d (1.25 ms)
    data/sky/dust.i3d (1.14 ms)
    data/maps/map01.i3d (9889.85 ms)
    -- registering bale counter specialization
    adding bale counter to baler
    ---loading MultiOverlay Hud v1.3 (by HappyLooser)---
    --- loading AutoCombine v4.01 by mogli ---
    AutoCombine was inserted on lexion_100.claasLexion780TT
    AutoCombine was inserted on combine_animated
    AutoCombine was inserted on combine_animated_crawler
    AutoCombine was inserted on NHCR1090DE.NHCR1090
    AutoCombine was inserted on lexion780_Cat.claasLexion780TT
    AutoCombine was inserted on combine_cylindered
    AutoCombine was inserted on combine
    AutoCombine was inserted on selfPropelledPotatoHarvester
    --- loading advancedFillAutoAimTargetNode Version 1.0 by mjk ---
    advancedFillAutoAimTargetNode was inserted on trailer_mouseControlled
    advancedFillAutoAimTargetNode was inserted on VWTransporter1972service.vwt2bpritsche
    advancedFillAutoAimTargetNode was inserted on augerWagon
    advancedFillAutoAimTargetNode was inserted on trailer
    advancedFillAutoAimTargetNode was inserted on forageWagon
    advancedFillAutoAimTargetNode was inserted on Einachstankhaenger.Benzw115Anhaenger
    advancedFillAutoAimTargetNode was inserted on Horsch_Titan_38_UW_Highline.augerWagon
    *** ChoppedStraw v15.0.03 specialization loading ***
    ## Courseplay: setting up signs
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/normal.i3d (0.70 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/cross.i3d (0.93 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/wait.i3d (1.27 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/start.i3d (1.17 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/stop.i3d (1.14 ms)
    ## Courseplay: setting up fields (basic)
    ## Courseplay: loading settings from "courseplay.xml"
    ## Courseplay: setting up hud
    ## Courseplay: setting up debug channels
    ## Courseplay: setting up globalInfoText
    ## Courseplay: loading courses and folders from "courseplay.xml"
    --- fast Forward Mod V1.3 loaded --- (by upsidedown)
    --- loading addMultiFruit mod V3.0 --- (by upsidedown)
    --- loading multiFruit Module: C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
    --- loading multiMowing mod V3.1 --- (by upsidedown)
    dataS/character/player/playerCCT.i3d (342.97 ms)
    data/vehicles/steerable/deutz/deutzAgroStar661.i3d (40.58 ms)
    dataS2/character/player/player.i3d (313.75 ms)
    Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
    Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
    Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
    Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
    Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
    Error: Out-dated custom shader. 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/flagShader.xml' has version 2. Please convert this file to version 3.
    Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
    Error: Can't load resource 'C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/Texturen/Dirt/shared/dirt_normal.png'.
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//PoettingerX8/PoettingerX8.i3d (975.75 ms)
    Warning: Y-Translation of component 1 (node 0>) (PoettingerX8.i3d) should be 0
    Warning: No clipdistance set to node 7> (PoettingerX8.i3d). Set default clipdistance (300)

    Da hab ich das Gerät aber noch nicht angehängt, wenn ich das tut hängt sich alles auf.
    Aber erst mal die Fehler ausmärzen.

    Der eine Shader Fehler ist glaub ich schlimm, nur keine Ahnung gegen was ich den tauschen sollte?
    Kann wer helfen?
    Hier die "flagShader.xml" wo ich keine Ahnung hab wodurch ich diese ersetzen sollte:

    Spoiler anzeigen


    <?xml version="1.0" encoding="utf-8"?>


    <CustomShader version="2" classRequirement="">
    <LodLevel startDistance="0">
    <Parameters>
    <Parameter name="displacementSpeedFrequencyAndTexOff" target="displacementSpeedFrequencyAndTexOff" type="float4" />
    </Parameters>
    <CodeInjections>


    <CodeInjection position="MATERIALINFO">
    <![CDATA[
    float4 displacementSpeedFrequencyAndTexOff;
    ]]>
    </CodeInjection>


    <CodeInjection position="GET_POSITION_VS">
    <![CDATA[
    float amount = max(0.0, In.texCoords[0].x*8-displacementSpeedFrequencyAndTexOff.w);
    float offset = sin(time.y*displacementSpeedFrequencyAndTexOff.y + In.position.x*In.position.y*displacementSpeedFrequencyAndTexOff.z)*amount;
    return float4(In.position.xyz + float3(0.0, displacementSpeedFrequencyAndTexOff.x*offset * 0.35, displacementSpeedFrequencyAndTexOff.x*offset), 1.0);
    ]]>
    </CodeInjection>
    </CodeInjections>
    </LodLevel>
    </CustomShader>


    Edit: Habe gerade Ingame gesehen das die " gelben Tücher/Abdeckungen" rund um das Mähwerk noch fehlen, was ev. auf den "flagShader" hindeuten könnte?

    Edit2: "flagShader" Problem gelöst, erschein NICHT mehr in der Log, hab sie durch die Normale VehicleShader ausgetauscht, Fehler weg und Abdeckungen in gelb korrekt sichtbar.
    Die anderen Fehler sind noch da, bitte um Hilfe wie die lösen könnte....
    Weil durch einen dieser Fehler hängt sich vermutlich beim anhängen das Spiel auf. Hänge ich an dann:

    Error: Running LUA method 'update'.
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(396) : attempt to compare number with nil

    das ganze dann mal tausend

    Hallo mein JD könnte mehr Grip vertragen.

    Hier wird das von IFKO beschrieben:

    Reifen drehen beim Anfahren durch

    Wollte das bei mir in der XML auch mal einstellen versuchen, aber finde das nicht???

    Ist mein Mod ein so schlecht konvertierter das ich den Eintrag gar net habe?
    Wenn ja wie muss er aussehen und wo genau muss er hin?

    Hier die XML meines JDs:

    Spoiler anzeigen


    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="JD8530">
    <annotation>Copyright (C) VMV Modding, All Rights Reserved.</annotation>
    <name>
    <en>John Deere 8530</en>
    <de>John Deere 8530</de>
    </name>
    <description></description>
    <filename>JohnDeere8530.i3d</filename>


    <wheels autoRotateBackSpeed="2.8">
    <wheel rotSpeed="1" restLoad="2.7" repr="0>0" driveNode="0|1" radius="0.811" width="0.6" initialCompression="50" suspTravel="0.18" spring="80" damper="200" mass="0.269" fenderNode="0>0|0" fenderRotMin="-22" hasTyreTracks="true" />
    <wheel rotSpeed="1" restLoad="2.7" repr="0>1" driveNode="1|1" radius="0.811" width="0.6" initialCompression="50" suspTravel="0.18" spring="80" damper="200" mass="0.269" fenderNode="0>1|0" fenderRotMax="22" hasTyreTracks="true" />
    <wheel rotSpeed="0" restLoad="2.9" repr="0>2" radius="1.05" width="0.71" initialCompression="50" suspTravel="0.2" spring="60" damper="200" mass="0.56" hasTyreTracks="true" />
    <wheel rotSpeed="0" restLoad="2.9" repr="0>3" radius="1.05" width="0.71" initialCompression="50" suspTravel="0.2" spring="60" damper="200" mass="0.56" hasTyreTracks="true" />
    </wheels>

    <motor torqueScale="1.392" minRpm="1000" maxRpm="2200" maxBackwardSpeed="15" brakeForce="22" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="16" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
    <torque normRpm="0.45" torque="0.9"/>
    <torque normRpm="0.5" torque="0.97"/>
    <torque normRpm="0.59" torque="1"/>
    <torque normRpm="0.72" torque="1"/>
    <torque normRpm="0.86" torque="0.88"/>
    <torque normRpm="1" torque="0.72"/>
    </motor>


    <ackermannSteering rotSpeed="70" rotMax="40" rotCenterWheel1="2" rotCenterWheel2="3" />


    <differentials>
    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
    </differentials>


    <fuelCapacity>696</fuelCapacity>
    <fuelUsage>70</fuelUsage>


    <cameras count="2">
    <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="50" >
    <raycastNode index="0>29"/>
    <raycastNode index="0>30"/>
    </camera1>
    <camera2 index="5" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
    </cameras>

    <bunkerSiloCompacter compactingScale="3"/>


    <lights>
    <light realLight="0>50|7" decoration="0>50" lightType="0"/>
    </lights>

    <turnSignals>
    <turnSignalLeft index="0>82|0" />
    <turnSignalRight index="0>82|1" />
    </turnSignals>

    <brakeLights>
    <brakeLight index="0>82|2" />
    </brakeLights>


    <beaconLights>
    <beaconLight index="0>82|3|0|0" speed="0.015" filename="$data/vehicles/shared/beaconLight03.i3d" />
    <beaconLight index="0>82|4|0|0" speed="0.015" filename="$data/vehicles/shared/beaconLight03.i3d" />
    </beaconLights>

    <steering index="0>20|1|0" indoorRotation="540" outdoorRotation="50" />


    <cuttingAreas count="0">
    <cuttingArea1 startIndex="6" widthIndex="7" heightIndex="8" losing="true"/>
    </cuttingAreas>
    <enterReferenceNode index="0>" />
    <exitPoint index="9" />
    <size width="3.8" length="7.5" lengthOffset="-0.2"/>


    <tipCamera index="11" />


    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
    <motorStartSound file="$data/vehicles/steerable/newHolland/newHollandT6160_start.wav" pitchOffset="1" volume="1" />
    <motorSound file="$data/vehicles/steerable/newHolland/newHollandT6160_idle.wav" pitchOffset="1" pitchScale="0.02" pitchMax="2.25" volume="1.1" />
    <motorSoundRun file="$data/vehicles/steerable/caseIH/caseIHPuma160_run.wav" pitchOffset="0.5" pitchScale="0.033" pitchMax="2.35" volume="0.5" />
    <motorSoundRun2 file="$data/vehicles/shared/transmissionSmall.wav" pitchOffset="0.75" volume="0.175" pitchMax="1.5" volumeMax="0.975"/>
    <motorStopSound file="$data/vehicles/steerable/newHolland/newHollandT8320_stop.wav" pitchOffset="1" volume="1" />
    <compressedAirSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="2"/>
    <compressionSound file="$data/vehicles/shared/compressorWork.wav" pitchOffset="1" volume="1.5"/>
    <honkSound file="sounds/horn.wav" volume="1.2" radius="110" innerRadius="35" />

    <exhaustEffects>
    <exhaustEffect index="0>63" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.1 0.2 0.3 4" maxRpmColor="0 0 0 6" minRpmScale="0.05" maxRpmScale="0.4" forwardXRotations="0 0 0" forwardZRotations="200 0 -80" steerXRotations="-50 0 -50" steerZRotations="-250 0 200" />
    </exhaustEffects>


    <attacherJoints>
    <attacherJoint index="14|0|0" rotationNode="14" minRot="16 0 0" minRot2="-5 0 0" maxRot="-12 0 0" rotationNode2="14|0" maxRot2="8 0 0" maxTransLimit="0 0.8 0" maxRotLimit="0 0 20" moveTime="1.5" ptoOutputNode="0>75" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
    <bottomArm rotationNode="15" translationNode="15|0" referenceNode="15|0|0" zScale="-1" />
    <topArm rotationNode="16" translationNode="0>16|0|0" referenceNode="0>16|0|0|0" zScale="-1"/>
    </attacherJoint>
    <attacherJoint index="80|0|0|0" rotationNode="80|0" maxRot="10 0 0" rotationNode2="80|0|0" maxRot2="-15 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="1.5" ptoOutputNode="0>81|10" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
    <bottomArm rotationNode="80|1" translationNode="80|1|0" referenceNode="80|1|0|0" zScale="1" />
    <topArm rotationNode="80|2" translationNode="80|2|0" referenceNode="80|2|0|0" zScale="1" />
    </attacherJoint>
    <!-- trailer attacher -->
    <attacherJoint index="0>10|0" transNode="0>10" transMinYHeight="0.72" transMaxYHeight="1.84" jointType="trailer" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>75" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
    <attacherJoint index="23" jointType="trailerLow" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>75" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
    </attacherJoints>


    <characterNode index="0>22|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 105" >
    <ikChains>
    <ikChain id="rightFoot" target="0>22|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
    <node index="0|1" />
    <node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|1|0|0|0" />
    </ikChain>
    <ikChain id="leftFoot" target="0>22|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|2" />
    <node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|2|0|0|0" />
    </ikChain>
    <ikChain id="rightArm" target="0>20|1|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|1" />
    <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
    <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
    <node index="0|0|0|1|0|0|0" />
    <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    <ikChain id="leftArm" target="0>20|1|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|2" />
    <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
    <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
    <node index="0|0|0|2|0|0|0" />
    <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    </ikChains>
    </characterNode>

    <aiTrafficCollisionTrigger index="24" />

    <components count="1">
    <component1 centerOfMass="0 1.05 0.15" solverIterationCount="10" />
    </components>


    <animations>
    <animation name="door">
    <part node="0>32|2" startTime="0" duration="2" startRot="2.88 -0.211 4.186" endRot="3.694 50.17 7.59"/>
    </animation>
    <animation name="backWindow">
    <part node="0>32|1" startTime="0" duration="2" startRot="0 0 0" endRot="65 0 0"/>
    </animation>
    <animation name="Frontarm">
    <part node="0>80|1|0|2" startTime="0" duration="3" startRot="-75 0 0" endRot="0 0 0"/>
    </animation>
    </animations>


    <interactiveComponents>
    <windows>
    <window name="door" mark="0>32|2|0" size="0.2" animName="door" onMessage="ic_component_open" offMessage="ic_component_close"/>
    <window name="backWindow" mark="0>32|1|1" size="0.2" animName="backWindow" onMessage="ic_component_open" offMessage="ic_component_close"/>
    <window name="Frontarm" mark="0>32|3" size="0.1" animName="Frontarm" onMessage="ic_component_open" offMessage="ic_component_close"/>
    </windows>
    </interactiveComponents>


    <backHydraulic rootArm="0>85|0" bottomArm="0>15" />
    <ZylinderV2>
    <Zylinder count="1" >
    <Zylinder1 dir1="0>80|3|0" dir2="0>80|1|0|1|0" />
    </Zylinder>
    </ZylinderV2>


    <movingParts>
    <movingPart index="0>85|0|0|0|1" referencePoint="0>15|0|1" referenceFrame="0>" scaleZ="true"/>
    <movingPart index="0>85|1" referencePoint="0>85|0|0|0|0" referenceFrame="0>" >
    <translatingPart index="0>85|1|0" />
    </movingPart>
    <!-- lenk cylinder left -->
    <movingPart index="0>84|0|0|0" referencePoint="0>1|2" referenceFrame="0>43">
    <translatingPart index="0>84|0|0|0|0" />
    </movingPart>
    <!-- lenk cylinder right -->
    <movingPart index="0>84|0|0|1" referencePoint="0>0|2" referenceFrame="0>44">
    <translatingPart index="0>84|0|0|1|0" />
    </movingPart>
    </movingParts>


    <lightsaddon lightsStayOn="true">
    <light type="work" index="0>49|1" inputName="frontwork" helptext="frontwork" stayOn="true"/>
    <light type="work" index="0>49|2" inputName="rearwork" helptext="rearwork" stayOn="true"/>
    <light type="work" index="0>1|1|0|0|0|2" inputName="blizniaki" helptext="blizniaki" stayOn="true"/>
    <light type="work" index="0>0|1|0|0|0|2" inputName="blizniaki" stayOn="true"/>
    <light type="work" index="0>2|0|0|0|0|3" inputName="blizniaki" stayOn="true"/>
    <light type="work" index="0>3|0|0|0|0|3" inputName="blizniaki" stayOn="true"/>
    <light type="work" index="0>62" inputName="WarningSigns" helptext="WarningSigns" stayOn="true"/>
    </lightsaddon>


    <animParts>

    <animPart index="0>18|0|0|0" id="unterlenker" showHelp="true" rotMin="-4 0 0" rotMax="-60 0 0" moveTime="2" />
    <animPart index="0>18|0|0|1" id="unterlenker" rotMin="-4 0 0" rotMax="-60 0 0" moveTime="2" />
    <animPart index="0>18|0|0" id="unterlenker" rotMin="0 0 0" rotMax="6.1 0 0" moveTime="2" />

    </animParts>


    <indoorHud>
    <speed numbers="0>78" precision="1" />
    <rpm numbers="0>83" precision="0" />
    </indoorHud>


    <driveGroundParticleSystems>
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
    </driveGroundParticleSystems>

    <extraWeights count="2">
    <weight1 index="0>3|0|0|0|0|2" />
    <weight2 index="0>2|0|0|0|0|2" />
    </extraWeights>
    <maxWeight weight="6"/>


    <moveableAttacher index="0>10" maxY="0.77" minY="1.02" />


    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    <attacherJoint position="0 0.4" rotation="0" invertX="true" />
    <attacherJoint position="0 0.4" rotation="0" invertX="true" />
    </schemaOverlay>


    </vehicle>


    Kann bitte wer helfen? Danke

    Hello.

    Habe ein Problem mit dieser Sämaschine:

    LS 15: Bourgault IAD600 v 5.0 Saattechnik Mod für Landwirtschafts Simulator 15
    | modhoster.de

    Sie funzt grundsätzlich toll, aber beim säen lässt sie ab und an mal einen kleinen Fleck aus ziemlich genau in der Mitte. Kann mir nur vorstellen das sie da quasi "zu seicht arbeitet".
    Da es aber nur ab und zu ist ists vermutlich nur ein "Hauch" der ihr da fehlt. Kann ich das in der XML irgendwo ein wenig feiner einstellen?


    Zweitens:

    Diese Sämaschine kennt wohl noch jeder aus LS13 Zeiten:

    LS 15: Amazone Condor v 1.11 Direktsaat und seedmaster ready Saattechnik Mod für Landwirtschafts Simulator 15
    | modhoster.de

    Problem: Wenn ich sie absenke hinten zum säen senkt auch am Heck beim Traktor die Hydraulik und "schleift" somit die Condor auf dem Boden.
    Ist das irgendwie auch einfach machbar damit sie zwar hinten die Schare senkt aber die Hydraulik unverändert gehoben bleibt? oder kennt jemand im Internet eine Condor 15001 die das schon so hat?

    LG und Danke

    PS: LOG IST BEI BEIDEN MASCHINEN FEHLERFREI!!!!

    Muss ich wiedermal daraufhinweisen, dass man bei einem Support die log anhängen muss.

    MFG 2modding2technik

    Tut mir leid.
    Originallink? keine Ahnung wo ich den Drescher her habe, da ich diesen auch schon ordentlich selbst gemoddet habe. Dieses "Scripting" meinerseits ist aber nicht der Auslöser, da das "Original" den Fehler von Haus aus aufweißt bei mir. Aber "Original" ist er wohl das:

    FS15_ClaasLexion_770TT.zip | Ulož.to
    bzw
    FS15_ClaasLexion_770TT.zip (52,28 MB) - uploaded.net

    Hier bitte meine Log (Test-Savegame, aber Fehler auch hier präsent):

    Spoiler anzeigen


    GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz
    Memory: 4001 MB
    OS: Windows NT 6.1 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 630M/PCIe/SSE2
    Version: 4.5.0 NVIDIA 353.30
    Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Medium (auto)
    View Distance Factor: 1.000000
    Shadow Quality: 1.000000
    Skip Mipmaps: 1
    LOD Distance Factor: 1.000000
    Terrain LOD Distance Factor: 1.000000
    Foliage View Distance Factor: 1.000000
    Volume Mesh Tessellation Factor: 1.000000
    Tyre Tracks Segments Factor: 1.000000
    Farming Simulator 15
    Version: 1.3.0.1 1.3RC1
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: AAA_UniversalProcessKit
    Load mod: American_Farmland
    Load mod: AnimationMapTrigger
    Load mod: APND_7
    Load mod: Bankofhagenstedt
    Load mod: Belarus_3522
    Warning: No l10n text found for entry 'Bliz' in mod 'Belarus_3522'
    Warning: No l10n text found for entry 'Bliz1' in mod 'Belarus_3522'
    Load mod: Fliegl_ASW_381
    Load mod: Fliegl_ASW_381_2
    Load mod: FrontLoaderShovel
    Load mod: FS15_BaleCounter
    Load mod: FS15_ClaasLexion_770TT
    Load mod: FS15_Fendt_1050
    Load mod: FS15_flieglDPW180
    Load mod: FS15_Goeweil_Set
    Load mod: FS15_StollFrontLoaderFZ_1_2
    Load mod: GuelleMistMod
    Load mod: Inspector_V24
    Load mod: JohnDeere7930FullScript_V3
    Load mod: JohnDeere8530_V2
    Load mod: JoskinSilospace2245Standard
    Load mod: KernstadtFinal
    Load mod: Kverneland_Miniair_Nova_2
    Load mod: LS15_PonsseScorpion_v1_2
    Load mod: LS15_Stoll_ProfiLine_FZ80_1
    Load mod: Mammut_LogFork_V1_2
    Load mod: MB3D_JohnDeere6810
    Load mod: Miet_Mod_LS15
    Load mod: MultiOverlay
    Load mod: NH1090Cutters
    Load mod: NHCR1090DE
    Load mod: Pack_Robert_Bale_Fork_FraBel_Ls_Modding_FS15
    Load mod: PlaceableHeaps
    Load mod: placeable_strawPowerPlant
    Load mod: Removehaze
    Load mod: suerMagnetitWeightsG
    Load mod: Toyota_Forklift_Pack
    Load mod: Vaderstad_Rapid_A900SF
    Load mod: VWTransporter1972
    Load mod: zzzAutoCombine
    Load mod: ZZZ_advancedFillAutoAimTargetNode
    Load mod: ZZZ_baleExtension
    Load mod: ZZZ_ChoppedStraw
    Load mod: ZZZ_courseplay
    Load mod: ZZZ_fastForward
    Load mod: ZZZ_FuelAdjust
    Load mod: ZZZ_MHsiloTransporte
    Load mod: ZZZ_multiFruit
    Load mod: ZZZ_multiFruitModule_Standard
    Load mod: ZZZ_multiMowing
    Script WaterMod v3.1.5 by Marhu loaded! Support on Marhu.net - HOME
    Register fruit type: woodChips on: ...
    *** ChoppedStraw fruittypes registered!
    Register vehicle type: APND_7.APND 7
    Script loaded: Bankofhagenstedt Version 2.032 - Copyright (c) MX11
    Register vehicle type: Belarus_3522.MTZ-3522
    Register vehicle type: Belarus_3522.fendtWeight
    Register vehicle type: Belarus_3522.BuyableTwinWheels
    Register vehicle type: FS15_ClaasLexion_770TT.claasLexion780TT
    Register vehicle type: FS15_Fendt_1050.Fendt1050
    Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_180_MW_Edition
    Register vehicle type: JohnDeere7930FullScript_V3.JohnDeere7930VMV
    Register vehicle type: JohnDeere8530_V2.JD8530
    *** ChoppedStraw fruittypes registered!
    Script WaterMod v3.1.5 by Marhu loaded! Support on Marhu.net - HOME
    register fruit type: Klee_clover
    register fruit type: Luzerne
    [MultiFruitUtil] Register fruit type: klee
    [MultiFruitUtil] Register fruit type: klee_windrow
    [MultiFruitUtil] Register fruit type: luzerne
    [MultiFruitUtil] Register fruit type: luzerne_windrow
    Error: Not all prerequisites of specialization sowingMachine are fulfilled
    Register vehicle type: LS15_PonsseScorpion_v1_2.ponsseScorpion
    Register vehicle type: LS15_Stoll_ProfiLine_FZ80_1.attachableFrontloader
    Register vehicle type: NHCR1090DE.NHCR1090
    Register vehicle type: Pack_Robert_Bale_Fork_FraBel_Ls_Modding_FS15.robert
    Register vehicle type: Toyota_Forklift_Pack.toyota
    Register vehicle type: Vaderstad_Rapid_A900SF.RapidA900SF
    Register vehicle type: VWTransporter1972.vwt2bpritsche
    BaleExtension V2.2 (by upsidedown) registering C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_baleExtension/bales/roundbaleGrass_w112_d130.i3d
    ### Courseplay: initialized 38/38 files (v4.01.0109)
    ******************************************* WARNING *******************************************
    * You are using a development version of Courseplay, which may and will contain errors, bugs, *
    * mistakes and unfinished code. Chances are your computer will explode when using it. Twice. *
    * If you have no idea what "beta", "alpha", or "developer" means and entails, remove this *
    * version of Courseplay immediately. The Courseplay team will not take any responsibility for *
    * crop destroyed, savegames deleted or baby pandas killed. *
    ***********************************************************************************************
    ### Courseplay: installed into 29 vehicles
    data/cameraPath01.i3d (0.47 ms)
    data/cameraPath02.i3d (0.36 ms)
    data/cameraPath03.i3d (0.30 ms)
    data/sky/sky_day_night.i3d (8.83 ms)
    data/sky/rain.i3d (1.33 ms)
    data/sky/hail.i3d (0.92 ms)
    data/sky/dust.i3d (0.79 ms)
    data/maps/map01.i3d (23973.58 ms)
    -- registering bale counter specialization
    adding bale counter to baler
    ---loading MultiOverlay Hud v1.3 (by HappyLooser)---
    --- loading AutoCombine v4.01 by mogli ---
    AutoCombine was inserted on combine_animated
    AutoCombine was inserted on FS15_ClaasLexion_770TT.claasLexion780TT
    AutoCombine was inserted on combine_animated_crawler
    AutoCombine was inserted on NHCR1090DE.NHCR1090
    AutoCombine was inserted on combine_cylindered
    AutoCombine was inserted on combine
    AutoCombine was inserted on selfPropelledPotatoHarvester
    --- loading advancedFillAutoAimTargetNode Version 1.0 by mjk ---
    advancedFillAutoAimTargetNode was inserted on VWTransporter1972.vwt2bpritsche
    advancedFillAutoAimTargetNode was inserted on trailer_mouseControlled
    advancedFillAutoAimTargetNode was inserted on augerWagon
    advancedFillAutoAimTargetNode was inserted on trailer
    advancedFillAutoAimTargetNode was inserted on forageWagon
    *** ChoppedStraw v15.0.03 specialization loading ***
    ## Courseplay: setting up signs
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/normal.i3d (0.70 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/cross.i3d (0.92 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/wait.i3d (1.46 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/start.i3d (1.62 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/stop.i3d (1.64 ms)
    ## Courseplay: setting up fields (basic)
    ## Courseplay: loading settings from "courseplay.xml"
    ## Courseplay: setting up hud
    ## Courseplay: setting up debug channels
    ## Courseplay: setting up globalInfoText
    ## Courseplay: loading courses and folders from "courseplay.xml"
    --- fast Forward Mod V1.3 loaded --- (by upsidedown)
    --- loading addMultiFruit mod V3.0 --- (by upsidedown)
    --- loading multiFruit Module: C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
    --- loading multiMowing mod V3.1 --- (by upsidedown)
    dataS/character/player/playerCCT.i3d (309.25 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//FS15_ClaasLexion_770TT/claasLexion780TT.i3d (653.83 ms)
    C:/Users/ben/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.i3d (0.51 ms)
    \______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130
    \______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130
    \______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130
    \______ Bale registered: BALETYPE_LUZERNE_112_130 -> BALETYPE_GRASS_112_130
    \______ Bale registered: BALETYPE_LUZERNE_WINDROW_112_130 -> BALETYPE_GRASS_WINDROW_112_130
    \______ Bale registered: BALETYPE_KLEE_112_130 -> BALETYPE_GRASS_112_130
    \______ Bale registered: BALETYPE_KLEE_WINDROW_112_130 -> BALETYPE_GRASS_WINDROW_112_130

    Hallo Leute,

    Die lettzten Tage macht mich mein MOD-Drescher etwas kirre. Es ist ein Claas Lexion 770 tt

    Er ist Log-Fehlerfrei, funzt grundsätzlich super. Aber lasse ich den Helfer dran, fährt er brav bis er voll ist, bleibt stehen um auf den Hänger zu warten und zuckt/springt/rutscht dabei mit dem Hinterteil inzwischen rum.
    Ist natürlich doof weil CP traut sich so gar nicht ran weil er ja dauernd die Pos ändert

    Woran kanns liegen?

    Was ich schon probiert habe:

    Nur diesen Mod alleine im Ordner gehabt (um auszuschließen das er sich mit nem anderen beißt) Check, Fehler noch immer vorhanden
    Dämpfereinstellungen sowie Springeinstellungen in alle Richtungen variiert. Check, kaum Besserungen
    Mit und ohne Auto-Combine probiert, immer das selbe Bild

    Habe auch schon andere Versionen dieses Dreschers versucht, aber bei allen Lexions das selbe, ein NH-Mod hat funktioniert.
    Standart Drescher funktionieren ebenfalls problemlos

    Schön langsam macht sich bei mir die Verzweiflung breit.
    Ich lade den Mod mal hier hoch, vl. könnte ihn sich mal wer ingame anschauen bzw dazu eine Lösung finden. Vl. ists auch nur eine Kleinigkeit.
    Oder einfach probieren ob der Mod bei euch läuft wie er soll. geht nur drum wenn er mit Helfer komplett voll ist dann wackelt er ordentlich.


    RIESIGES DANKE IM VORHINEIN
    Lg

    LINK ENTFERNT.
    Bitte keine Mods ohne Orginallink einfügen

    Hallo Leute.
    Neuer Tag neues "Problem":
    Habe chopped straw in meine map eingebaut. Läuft auch super. Nur stört mich ein kleiner Bug, welcher auch bekannt ist (bereits im Giants forum andiskutiert)
    Lösung gibt's keine da das alle anscheinend hinnehmen, mich störts aber schon:
    Wenn chopped straw im mods Ordner ist (muss nicht unbedingt in der map verbaut sein) dann kann man Gras weggrubbern. Sieht dann aus wie die gemähte gras-Textur und wächst auch nicht mehr nach. Bei grubbern und pflügen egal ob mods oder originalen.
    Fährt man viel mit Helfer sieht das rund um die felder bald grässlich aus.
    Gibt's da ne Möglichkeit das zu ändern dad da wie original kein Grass gegrubbert werden kann?
    Wo sind die Spezialisten hier?
    LG