nutze den genitiv in zukunft richtig, sonst muss ich mich aufgrund deiner lingualakrobatik noch vor lachen übergeben.
Gesendet von iPhone mit Tapatalk
nutze den genitiv in zukunft richtig, sonst muss ich mich aufgrund deiner lingualakrobatik noch vor lachen übergeben.
Gesendet von iPhone mit Tapatalk
tacete! bannt mich lieber von euch nazis
Gesendet von iPhone mit Tapatalk
erstmal redest du gescheit mit mir. ich bin keine 12. das mag sein, er stellt sie doch da...
Gesendet von iPhone mit Tapatalk
ich weiß ja nicht was genau ich da zu löschen habe...
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="tractor">
<annotation>Copyright (C) RivalBomb, schlüterfan1977</annotation>
<name>
<en>Unimog U1600</en>
<de>Unimog U1600</de>
</name>
<filename>Unimog.i3d</filename>
<size width="3.5" length="6"/>
<wheels autoRotateBackSpeed="2">
<wheel rotSpeed="1" restLoad="1.3" repr="0>0" driveNode="0>0|0" radius="0.585" initialCompression="50" suspTravel="0.15" spring="60" damper="25" mass="0.099" hasTyreTracks="true" tyreTrackAtlasIndex="0" fenderNode="0>0|2" fenderRotMin="-29" />
<wheel rotSpeed="1" restLoad="1.3" repr="0>1" driveNode="0>1|0" radius="0.585" initialCompression="50" suspTravel="0.15" spring="60" damper="25" mass="0.099" hasTyreTracks="true" tyreTrackAtlasIndex="0" fenderNode="0>1|2" fenderRotMax="29" />
<wheel rotSpeed="0" restLoad="1.0" repr="0>2" radius="0.79" initialCompression="50" suspTravel="0.09" spring="60" damper="25" mass="0.16" hasTyreTracks="true" tyreTrackAtlasIndex="0"/>
<wheel rotSpeed="0" restLoad="1.0" repr="0>3" radius="0.79" initialCompression="50" suspTravel="0.09" spring="60" damper="25" mass="0.16" hasTyreTracks="true" tyreTrackAtlasIndex="0"/>
</wheels>
<dynamicallyLoadedParts>
<dynamicallyLoadedPart node="0|1" linkNode="0>0|0" filename="Texturen/trelleborgTM800_480_65R24.i3d" />
<dynamicallyLoadedPart node="0|0" linkNode="0>1|0" filename="Texturen/trelleborgTM800_480_65R24.i3d" />
<dynamicallyLoadedPart node="0|1" linkNode="0>2" filename="Texturen/trelleborgTM800_540_65R38.i3d" />
<dynamicallyLoadedPart node="0|0" linkNode="0>3" filename="Texturen/trelleborgTM800_540_65R38.i3d" />
</dynamicallyLoadedParts>
<ackermannSteering rotSpeed="60" rotMax="35" rotCenterWheel1="2" rotCenterWheel2="3" />
<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.1" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
</differentials>
<motor torqueScale="0.598" minRpm="620" maxRpm="2200" maxBackwardSpeed="15" brakeForce="2.5" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="19.7" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="1"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>
<fuelCapacity>120</fuelCapacity>
<fuelUsage>22</fuelUsage>
<cameras count="2">
<camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
<raycastNode index="0>6"/>
<raycastNode index="0>7"/>
</camera1>
<camera2 index="5" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
</cameras>
<lights>
<light realLight="0>9" decoration="0>28" lightType="0"/>
<light realLight="0>10" decoration="0>29" lightType="1"/>
</lights>
<brakeLights>
<brakeLight index="0>34" />
</brakeLights>
<!--beaconLights>
<beaconLight index="0>30" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d" />
</beaconLights-->
<turnSignals>
<turnSignalLeft index="0>35|0" />
<turnSignalRight index="0>35|1" />
</turnSignals>
<mirrors>
<mirror index="0>36|9|0" />
<mirror index="0>36|9|1" />
</mirrors>
<enterReferenceNode index="0>"/>
<exitPoint index="0>8"/>
<attacherJoints>
<attacherJoint index="0>11|0|0" rotationNode="0>11" minRot="20 0 0" minRot2="-14 0 0" maxRot="18 0 0" rotationNode2="0>11|0" maxRot2="-5 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>20" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
<bottomArm rotationNode="0>12" translationNode="0>12|0" referenceNode="0>12|0|0" zScale="-1" />
<topArm baseNode="0>13" filename="$data/vehicles/shared/upperLink.i3d" zScale="-1" />
</attacherJoint>
<!--attacherJoint index="0>16|0|0" rotationNode="0>16" minRot="-50 0 0" minRot2="41 0 0" maxRot="-18 0 0" rotationNode2="16|0" maxRot2="18 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>22" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
<bottomArm rotationNode="0>17" translationNode="17|0" referenceNode="17|0|0" zScale="1" />
<topArm baseNode="0>18" filename="$data/vehicles/shared/upperLinkSmall.i3d" zScale="1" toggleVisibility="true" />
</attacherJoint-->
<attacherJoint index="0>41|0|0|0" rotationNode="0>41|0" minRot="-22 0 0" minRot2="7 0 0" maxRot="8 0 0" rotationNode2="41|0|0" maxRot2="-18 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>41|4" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
<bottomArm rotationNode="0>41|1" translationNode="41|1|0" referenceNode="41|1|0|0" zScale="1" />
<topArm baseNode="0>41|2" filename="$data/vehicles/shared/upperLinkSmall.i3d" zScale="1" toggleVisibility="true" />
</attacherJoint>
<!-- trailer attacher -->
<attacherJoint index="0>36|3|0" jointType="trailer" transNode="0>36|3" transMinYHeight="0.71" transMaxYHeight="0.72" maxRotLimit="10 80 80" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>20" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
<attacherJoint index="0>21" jointType="trailerLow" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>20" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
</attacherJoints>
<attacherJointLowerCombo duration="2">
<attacherJoint index="2" time="0" />
<attacherJoint index="1" time="1" />
<attacherJoint index="3" time="1" />
<attacherJoint index="4" time="1" />
</attacherJointLowerCombo>
<movingTools>
<!-- attacher joint back bottom-->
<movingTool index="0>12">
<!-- cylinder 1 -->
<dependentPart index="0>14" />
<!-- cylinder 2 -->
<dependentPart index="0>15" />
<!-- lowerlink -->
<dependentPart index="0>33" />
</movingTool>
<!-- attacher joint front bottom->
<movingTool index="0>17">
<!-- cylinder ->
<dependentPart index="0>31" />
</movingTool-->
</movingTools>
<movingParts>
<!-- attacher joint back bottom cylinder 1 -->
<movingPart index="0>14" referencePoint="0>15|1" referenceFrame="0>15|1" invertZ="true">
<translatingPart index="0>14|0" />
</movingPart>
<!-- attacher joint back bottom cylinder 2 -->
<movingPart index="0>15" referencePoint="0>12|0|1" localReferencePoint="0>15|2" referenceFrame="0>" invertZ="true">
<dependentPart index="0>15|2" />
</movingPart>
<!-- attacher joint back bottom cylinder 2b -->
<movingPart index="0>15|2" referencePoint="0>12|0|1" referenceFrame="0>15|0" invertZ="true" />
<!-- attacher joint front bottom cylinder ->
<movingPart index="0>31" referencePoint="0>17|0|1" referenceFrame="0>17|0|1">
<dependentPart index="0>31|0" />
</movingPart-->
<!-- lowerlink -->
<movingPart index="0>33" referencePoint="0>12|0|2" referenceFrame="0>" invertZ="true" scaleZ="true" />
<!-- steering -->
<movingPart index="0>0|1" referencePoint="0>1|1" referenceFrame="0>" scaleZ="true" playSound="false" isActiveDirty="true" />
</movingParts>
<steering index="0>23|0" indoorRotation="540" outdoorRotation="80" />
<indoorHud>
<speed numbers="0>42|0" precision="1" />
<rpm numbers="0>42|1" precision="0" />
<operatingTime numbers="0>42|2" precision="1" />
<fuel animName="fuelDisplay" />
</indoorHud>
<animations>
<animation name="fuelDisplay">
<part node="0>42|3|0" startTime="0" endTime="1" startRot="0 50 0" endRot="0 10 0" />
</animation>
</animations>
<characterNode index="0>24|0" cameraMinDistance="2.0" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 104" >
<ikChains>
<ikChain id="rightFoot" target="0>24|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
<node index="0|1" />
<node index="0|1|0" minRx="0" maxRx="0" minRy="-20" maxRy="20" minRz="0" maxRz="90" />
<node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="270" maxRz="360" />
<node index="0|1|0|0|0" />
</ikChain>
<ikChain id="leftFoot" target="0>24|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|2" />
<node index="0|2|0" minRx="0" maxRx="0" minRy="-20" maxRy="20" minRz="0" maxRz="90" />
<node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="270" maxRz="360" />
<node index="0|2|0|0|0" />
</ikChain>
<ikChain id="rightArm" target="0>23|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|1" />
<node index="0|0|0|1|0" minRx="0" maxRx="0" minRy="-40" maxRy="90" minRz="0" maxRz="90" />
<node index="0|0|0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="7" maxRz="90" />
<node index="0|0|0|1|0|0|0" />
<rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
<ikChain id="leftArm" target="0>23|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|2" />
<node index="0|0|0|2|0" minRx="0" maxRx="0" minRy="-40" maxRy="90" minRz="0" maxRz="90" />
<node index="0|0|0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="7" maxRz="90" />
<node index="0|0|0|2|0|0|0" />
<rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
</ikChains>
</characterNode>
<aiTrafficCollisionTrigger index="0>25" />
<exhaustEffects>
<exhaustEffect index="0>26" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.05" maxRpmScale="0.4" forwardXRotations="-250 0 250" forwardZRotations="0 0 0" steerXRotations="0 0 0" steerZRotations="120 0 -50" />
</exhaustEffects>
<exhaustFlap index="0>36|4" maxRot="-90" />
<motorStartSound file="sounds/310_start.wav" pitchOffset="1" volume="1.0" />
<motorStopSound file="sounds/310_out.wav" pitchOffset="1" />
<motorSound file="sounds/310_idle.wav" pitchOffset="1" pitchMax="2" volume="1" radius="50" innerRadius="15" />
<motorSoundRun file="sounds/310_run.wav" pitchOffset="0.5" pitchMax="1" volume="1.1" />
<motorSoundRun2 file="$data/vehicles/shared/transmissionOld.wav" pitchOffset="0.65" volume="0.25" pitchMax="1.25" volumeMax="1"/>
<honkSound file="$data/vehicles/shared/horn.wav" volume="1" radius="70" innerRadius="10" />
<attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
<driveGroundParticleSystems>
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
</driveGroundParticleSystems>
<washable dirtDuration="60" washDuration="1" workMultiplier="4" />
<components count="1">
<component1 centerOfMass="0 0.8 0.2" solverIterationCount="10" />
</components>
<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
</schemaOverlay>
</vehicle>
das wars schon?
Index: 0>36|3|0
Error: failed to load i3d file 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Texturen/trelleborgTM800_480_65R24.i3d'
Error: failed to load i3d file 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Texturen/trelleborgTM800_480_65R24.i3d'
Error: failed to load i3d file 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Texturen/trelleborgTM800_540_65R38.i3d'
Error: failed to load i3d file 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Texturen/trelleborgTM800_540_65R38.i3d'
Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_start.wav'.
Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_start.wav'.
Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_out.wav'.
Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_out.wav'.
Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_idle.wav'.
Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_idle.wav'.
Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_idle.wav'.
Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_idle.wav'.
Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_run.wav'.
Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_run.wav'.
Error: Can't load resource 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_run.wav'.
Error: Can't load sample 'C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/sounds/310_run.wav'.
Error: index out of range
C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Unimog.i3d (1069.76 ms)
Warning (compatibility): Texture C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Textur/auspuff.png width or height doesn't equal 2^n.
Warning (performance): Texture C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Textur/JD6610.jpg raw format.
Warning (performance): Texture C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Textur/Kuzow.png raw format.
Warning (compatibility): Texture C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//Unimogfarm/Textur/Tacho.png width or height doesn't equal 2^n.
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(255) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(598) : load
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(692) : loadVehicle
D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(863) : sendEvent
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1397) : update
Index: 0>0|0
Error: index out of range
Ich hab ihn ingame. das kaufen kann abgebrochen werden, nur einsteigen kann ich nicht. in der log steht, dass irgendein lua-error besteht, selbst wenn ich alle scripte lösche und er versucht auf einen plattenpfad zuzugreifen, den ich nicht habe.
Gesendet von iPhone mit Tapatalk
Es kommt aber zu keiner lösung. wie ich schrieb, hab ich keine ahnung. bekomme aber nicht die nörtige hilfe, denn english kann ich und somit zumindest verstehen, was die log mir sagt-
Gesendet von iPhone mit Tapatalk
Bin schon länger auf der Suche nach dem U1600, hat den eventuell jemand schon ?
ja ich versteh schon, was dort steht. Ich hab nur nicht so viel ahnung davon. den u1600 für ls15? könntest mir den schicken bitte?
Hallo zusammen,
hoffe mir kann jemand helfen, da ich noch nicht sonderlich viel Ahnung vom Konvertieren habe. Habe es nun mindestens geschafft, das Ding ins Spiel zu bringen und habe mal euch zur Hilfe den wesentlichen Abschnitt der Log kopiert.
Game vehicle types loaded
Mod directory: C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods/
Load mod: UnimogU1600
Warning: Only zip mods are supported in multiplayer. You need to zip the mod UnimogU1600 to use it in multiplayer.
Error: Not all prerequisites of specialization aiTractor are fulfilled
data/sky/sky_day_night.i3d (10.12 ms)
data/sky/rain.i3d (2.08 ms)
data/sky/hail.i3d (1.36 ms)
data/sky/dust.i3d (1.24 ms)
data/maps/map02.i3d (8307.82 ms)
dataS/character/player/playerCCT.i3d (212.29 ms)
Warning: Old shape file format version found 'UnimogU1600.i3d.shapes'.
C:/Users/felix/Documents/My Games/FarmingSimulator2015/mods//UnimogU1600/UnimogU1600.i3d (95.71 ms)
Error: Can't load resource 'data/vehicles/steerable/deutz/attach.wav'.
Error: Can't load sample 'data/vehicles/steerable/deutz/attach.wav'.
Error: Can't load resource 'data/vehicles/steerable/deutz/hydraulicUp.wav'.
Error: Can't load sample 'data/vehicles/steerable/deutz/hydraulicUp.wav'.
Warning: vehicle.trailerAttacherJoints.trailerAttacherJoint are no longer supported. Use vehicle.attacherJoints.attacherJoint with jointType='trailer/trailerLow' instead
Error: Can't load resource 'data/vehicles/schemas/vehicleSchema.png'.
Error: Can't load resource 'data/vehicles/schemas/vehicleSchemaSelected.png'.
Warning: New unit for fuel usage is l/h at max. rpm
Error: Running LUA method 'update'.
D:/code/lsim2015/build/finalbin/dataS/scripts/AnimCurve.lua(193) : attempt to call global 'getFromKeyframes' (a nil value)