ja, ich habe das aus dem standard anhänger von giants rauskopiert...
Beiträge von Marcady
-
-
Hier ist die komplette XML des Anhängers:
XML
Alles anzeigen<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="trailer"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <name> <en>Brantner TA 14045 XXL</en> <de>Brantner TA 14045 XXL</de> </name> <typeDesc>$l10n_TypeDesc_Tipper</typeDesc> <filename>BrantnerStabilatorTa20051.i3d</filename> <size width="4" length="9" lengthOffset="0.5" /> <wheels autoRotateBackSpeed="2.0"> <wheel restLoad="0.8" repr="0>0" radius="0.472" initialCompression="40" suspTravel="0.15" spring="35" damper="50" mass="0.075" /> <wheel restLoad="0.8" repr="0>1" radius="0.472" initialCompression="40" suspTravel="0.15" spring="35" damper="50" mass="0.075" /> <wheel restLoad="0.8" repr="0>9" radius="0.472" initialCompression="40" suspTravel="0.15" spring="35" damper="50" mass="0.075" hasTyreTracks="true" tyreTrackAtlasIndex="3" /> <wheel restLoad="0.8" repr="0>10" radius="0.472" initialCompression="40" suspTravel="0.15" spring="35" damper="50" mass="0.075" hasTyreTracks="true" tyreTrackAtlasIndex="3" /> </wheels> <dynamicallyLoadedParts> <dynamicallyLoadedPart node="0|0" linkNode="0>0" filename="$data/vehicles/wheels/trelleborg/trelleborgAW309_500_50_17.i3d" /> <dynamicallyLoadedPart node="0|1" linkNode="0>1" filename="$data/vehicles/wheels/trelleborg/trelleborgAW309_500_50_17.i3d" /> <dynamicallyLoadedPart node="0|0" linkNode="0>9" filename="$data/vehicles/wheels/trelleborg/trelleborgAW309_500_50_17.i3d" /> <dynamicallyLoadedPart node="0|1" linkNode="0>10" filename="$data/vehicles/wheels/trelleborg/trelleborgAW309_500_50_17.i3d" /> <dynamicallyLoadedPart node="0" linkNode="0>5|3|0" filename="$data/vehicles/shared/wheelChock01.i3d" /> <dynamicallyLoadedPart node="0" linkNode="0>5|3|1" filename="$data/vehicles/shared/wheelChock01.i3d" /> </dynamicallyLoadedParts> <brakeForce>0.5</brakeForce> <capacity>19500</capacity> <lightCoronas> <lightCorona index="0>5|4" /> </lightCoronas> <brakeLights> <brakeLight index="0>5|6" /> </brakeLights> <turnSignals> <turnSignalLeft index="0>5|5|0" /> <turnSignalRight index="0>5|5|1" /> </turnSignals> <fillVolumes> <fillVolume index="0>5|0|0|0|6|0" /> </fillVolumes> <fillVolumeHeights> <fillVolumeHeight fillVolumeId="1"> <refNode index="0>5|0|0|0|11|0" /> <refNode index="0>5|0|0|0|11|1" /> <node index="0>5|0|0|0|5|2|0" baseScale="0.95 1 1" transAxis="0 1 0" transMax="0 0.05 0" /> <node index="0>5|0|0|0|5|2|1" baseScale="1.8 0.1 1" /> </fillVolumeHeight> <fillVolumeHeight fillVolumeId="1"> <refNode index="0>5|0|0|0|9|0" /> <refNode index="0>5|0|0|0|9|1" /> <node index="0>5|0|0|0|5|0|0" baseScale="1.0 1 1" transAxis="0 1 0" transMax="0 0.05 0" /> <node index="0>5|0|0|0|5|0|1" baseScale="0.8 0.1 1" /> </fillVolumeHeight> <fillVolumeHeight fillVolumeId="1"> <refNode index="0>5|0|0|0|10|0" /> <refNode index="0>5|0|0|0|10|1" /> <node index="0>5|0|0|0|5|1|0" baseScale="1.0 1 1" transAxis="0 1 0" transMax="0 0.05 0" /> <node index="0>5|0|0|0|5|1|1" baseScale="0.8 0.1 1" /> </fillVolumeHeight> </fillVolumeHeights> <cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" /> <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" /> <inputAttacherJoints> <inputAttacherJoint index="0>2" jointType="trailer" attacherHeight="0.935" /> </inputAttacherJoints> <attacherJoints> <attacherJoint index="0>3" jointType="trailer" maxRotLimit="10 80 80" minRotRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" /> </attacherJoints> <tipReferencePoints> <tipReferencePoint index="0>5|2|2" width="2.5" /> <tipReferencePoint index="0>5|2|0" width="3" /> <tipReferencePoint index="0>5|2|1" width="3" /> </tipReferencePoints> <tipAnimations> <tipAnimation speedScale="1" animationName="tipAnimationBack" dischargeStartTime="2" dischargeEndTime="9" > <tipEffect fillTypes="wheat barley maize rape"> <effectNode node="0|0|0" linkNode="0>5|0|0|0|5|2|0" materialType="unloading" materialTypeId="3" position="0 0 0" filename="$data/vehicles/particleAnimations/shared/unloadingBack.i3d" fadeTime="0.5"/> <effectNode node="0|0|1" linkNode="0>5|0|0|0|5|2|0" materialType="smoke" materialTypeId="1" position="0 0 0" filename="$data/vehicles/particleAnimations/shared/unloadingBack.i3d" fadeTime="0.5"/> </tipEffect> <dischargeParticleSystems> <dischargeParticleSystem type="chaff" node="0>5|0|0|0|5|2|1" psRootNode="0|0" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" /> <dischargeParticleSystem type="potato" node="0>5|0|0|0|5|2|1" psRootNode="0|1" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" /> <dischargeParticleSystem type="sugarBeet" node="0>5|0|0|0|5|2|1" psRootNode="0|2" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" /> <dischargeParticleSystem type="woodChips" node="0>5|0|0|0|5|2|1" psRootNode="0|3" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" /> <dischargeParticleSystem type="silage" node="0>5|0|0|0|5|2|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" /> </dischargeParticleSystems> <fillVolumeDischargeInfo index="0>5|0|0|0|8|2" width="1.0" length="1.4" /> <fillVolumeHeight index="1"/> </tipAnimation> <tipAnimation speedScale="1" closeSpeedScale="-2" animationName="tipAnimationLeft" dischargeStartTime="2" dischargeEndTime="9"> <tipEffect fillTypes="wheat barley maize rape"> <effectNode node="0|0|0" linkNode="0>5|0|0|0|5|0|0" materialType="unloading" materialTypeId="3" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/> <effectNode node="0|0|1" linkNode="0>5|0|0|0|5|0|0" materialType="smoke" materialTypeId="1" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/> </tipEffect> <dischargeParticleSystems> <dischargeParticleSystem type="chaff" node="0>5|0|0|0|5|0|1" psRootNode="0|0" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/brantner/brantnerE8041Particles.i3d" /> <dischargeParticleSystem type="potato" node="0>5|0|0|0|5|0|1" psRootNode="0|1" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/brantner/brantnerE8041Particles.i3d" /> <dischargeParticleSystem type="sugarBeet" node="0>5|0|0|0|5|0|1" psRootNode="0|2" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/brantner/brantnerE8041Particles.i3d" /> <dischargeParticleSystem type="woodChips" node="0>5|0|0|0|5|0|1" psRootNode="0|3" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/brantner/brantnerE8041Particles.i3d" /> <dischargeParticleSystem type="silage" node="0>5|0|0|0|5|0|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/brantner/brantnerE8041Particles.i3d" /> </dischargeParticleSystems> <fillVolumeDischargeInfo index="0>5|0|0|0|8|1" width="1.0" length="2.3" /> <fillVolumeHeight index="2"/> </tipAnimation> <tipAnimation speedScale="1" closeSpeedScale="-2" animationName="tipAnimationRight" dischargeStartTime="2" dischargeEndTime="9"> <tipEffect fillTypes="wheat barley maize rape"> <effectNode node="0|0|0" linkNode="0>5|0|0|0|5|1|0" materialType="unloading" materialTypeId="3" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/> <effectNode node="0|0|1" linkNode="0>5|0|0|0|5|1|0" materialType="smoke" materialTypeId="1" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/> </tipEffect> <dischargeParticleSystems> <dischargeParticleSystem type="chaff" node="0>5|0|0|0|5|1|1" psRootNode="0|0" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/brantner/brantnerE8041Particles.i3d" /> <dischargeParticleSystem type="potato" node="0>5|0|0|0|5|1|1" psRootNode="0|1" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/brantner/brantnerE8041Particles.i3d" /> <dischargeParticleSystem type="sugarBeet" node="0>5|0|0|0|5|1|1" psRootNode="0|2" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/brantner/brantnerE8041Particles.i3d" /> <dischargeParticleSystem type="woodChips" node="0>5|0|0|0|5|1|1" psRootNode="0|3" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/brantner/brantnerE8041Particles.i3d" /> <dischargeParticleSystem type="silage" node="0>5|0|0|0|5|1|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/brantner/brantnerE8041Particles.i3d" /> </dischargeParticleSystems> <fillVolumeDischargeInfo index="0>5|0|0|0|8|0" width="1.0" length="2.3" /> <fillVolumeHeight index="3"/> </tipAnimation> </tipAnimations> <fillRootNode index="0>" /> <exactFillRootNode index="0>6" /> <fillAutoAimTargetNode index="0>7" /> <fillMassNode index="0>" /> <fillTypes fruitTypes="wheat rape maize barley chaff potato sugarBeet silage woodChips"/> <movingTools> <movingTool index="0>5|0"> <dependentPart index="0>5|1|0" /> <dependentPart index="0>5|1|0|0" /> <dependentPart index="0>5|1|1" /> <dependentPart index="0>5|1|1|0" /> </movingTool> <movingTool index="0>5|0|0"> <dependentPart index="0>5|1|0" /> <dependentPart index="0>5|1|0|0" /> <dependentPart index="0>5|1|1" /> <dependentPart index="0>5|1|1|0" /> </movingTool> <movingTool index="0>5|0|0|0"> <dependentPart index="0>5|1|0|0" /> <dependentPart index="0>5|1|1|0" /> </movingTool> <movingTool index="0>5|0|0|0|1"> <dependentPart index="0>5|0|0|0|3" /> </movingTool> <movingTool index="0>5|0|0|0|2"> <dependentPart index="0>5|0|0|0|4" /> </movingTool> </movingTools> <movingParts> <movingPart index="0>5|1|0" referencePoint="0>5|0|0|0|7|0" referenceFrame="0>5|0|0|0|7|0" lockAxis="1" /> <movingPart index="0>5|1|0|0" referencePoint="0>5|0|0|0|7|0" referenceFrame="0>5|0|0|0|7|0" lockAxis="3"> <translatingPart index="0>5|1|0|0|0" /> <translatingPart index="0>5|1|0|0|0|0" /> <translatingPart index="0>5|1|0|0|0|0|0" /> <translatingPart index="0>5|1|0|0|0|0|0|0" /> </movingPart> <movingPart index="0>5|1|1" referencePoint="0>5|0|0|0|7|1" referenceFrame="0>5|0|0|0|7|1" lockAxis="1" /> <movingPart index="0>5|1|1|0" referencePoint="0>5|0|0|0|7|1" referenceFrame="0>5|0|0|0|7|1" lockAxis="3"> <translatingPart index="0>5|1|1|0|0" /> <translatingPart index="0>5|1|1|0|0|0" /> <translatingPart index="0>5|1|1|0|0|0|0" /> <translatingPart index="0>5|1|1|0|0|0|0|0" /> </movingPart> <movingPart index="0>5|0|0|0|3" referencePoint="0>5|0|0|0|1|0" referenceFrame="0>5|0|0|0|1|0" scaleZ="true" /> <movingPart index="0>5|0|0|0|4" referencePoint="0>5|0|0|0|2|0" referenceFrame="0>5|0|0|0|2|0" scaleZ="true" /> </movingParts> <animations> <!-- backtipping --> <animation name="tipAnimationBack"> <part node="0>5|0|0|0|0" startTime="0.1" endTime="4" startRot="0 0 0" endRot="45 0 0" /> <!-- door --> <part node="0>5|0|0|0" startTime="0.3" endTime="8" startRot="0 0 0" endRot="-45 0 0" /> <!-- body --> <part node="0>5|0|0|0|5|2|0" startTime="0.3" endTime="8" startRot="0 0 0" endRot="45 0 0" /> </animation> <!-- tipping left --> <animation name="tipAnimationLeft"> <part node="0>5|0|0|0|1" startTime="0.1" endTime="4" startRot="0 0 0" endRot="0 0 45" /> <!-- door --> <part node="0>5|0" startTime="0.3" endTime="8" startRot="0 0 0" endRot="0 0 -45" /> <!-- body --> <part node="0>5|0|0|0|5|0|0" startTime="0.3" endTime="8" startRot="0 0 0" endRot="0 0 45" /> </animation> <!-- tipping right --> <animation name="tipAnimationRight"> <part node="0>5|0|0|0|2" startTime="0.1" endTime="4" startRot="0 0 0" endRot="0 0 -45" /> <!-- door --> <part node="0>5|0|0" startTime="0.3" endTime="8" startRot="0 0 0" endRot="0 0 45" /> <!-- body --> <part node="0>5|0|0|0|5|1|0" startTime="0.3" endTime="8" startRot="0 0 0" endRot="0 0 45" /> </animation> <!-- move support wheel down/up --> <animation name="moveSupport"> <part node="0>4" startTime="0" endTime="0.2" startTrans="0.008 0.241 2.643" endTrans="0.008 0 2.643" /> </animation> </animations> <support animationName="moveSupport" /> <washable dirtDuration="90" washDuration="1" workMultiplier="4" /> <driveGroundParticleSystems> <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" /> <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" /> </driveGroundParticleSystems> <colorNodes> <colorNode index="0>5|0|0|0" /> <colorNode index="0>5|0|0|0|0" /> <colorNode index="0>5|0|0|0|1" /> <colorNode index="0>5|0|0|0|2" /> <colorNode index="0>5|0|0|0|0|0" /> <colorNode index="0>5|0|0|0|0|1" /> <colorNode index="0>5|0|0|0|0|1|0" /> </colorNodes> <components count="1"> <component1 centerOfMass="0 0.56 -0.2" solverIterationCount="10" /> </components> <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"> <attacherJoint position="0.5 0" rotation="0" invertX="false" /> </schemaOverlay> </vehicle>
-
Moin Leute,
ich habe gerade diesen Kipper aus dem 13 konvertiert: LS 2013: Brantner Stabilator TA 20051 v 0.8 Tandem Mod für Landwirtschafts Simulator 2013
| modhoster.de
Leider kann ich jetzt nicht abkippen und bekomme immer diesen Fehler in der Log:Freue mich über hilfreiche Antworten
MfG Marcady